﻿package  {
	import flash.events.Event;
	
	public class GameEvent extends Event{
		public static const MonkeyMove = "MonkeyMove";
		public static const BgMcMove = "BgMcMove";
		public static const ElementMove = "ElementMove";
		public static const ElementMoveBack = "ElementMoveBack";
		public static const ElementDrop = "ElementDrop";
		public static const CheckRemove = "CheckRemove";
		public static const ChangeElement = "ChangeElement";
		public static const DoRemove = "DoRemove";
		public static const ElementsDrop = "ElementDrop";
		public static const DelayTime = "DelayTime";

		public var params:Object;
		public function GameEvent(evtName:String, params:Object = null) 
		{ 
			super(evtName);
			this.params = params;
		}

	}
	
}
